The year was 1999. My parents had bought me a Sony Playstation
the previous Christmas and Tekken 3, amongst other games; had come with it. I
loved Tekken 3, and I’m still addicted to the series today; eagerly awaiting
the impending release of Tekken Tag Tournament 2. But during the first year
that I owned my Playstation, I was oblivious to all the other titles that Namco
had released.
Then one day, my friend brought round a game for me to play:
Soul Blade. This game was the first in another series of fighting games that Namco
had produced, alongside Tekken. We inserted the game into the console, and
started to play. I mentioned that I’m still a fan of the Tekken series today,
well I’m still a fan of the Soul series too, and it’s all thanks to the
impression that Soul Blade made on me.
So recently, I purchased Soulcalibur V and dived straight in
to the new mode of gameplay; Story Mode. It doesn’t sound like a new mode at
all, but the difference is that you’re forced to take control of a new
character called Patroklos, and guide him through a series of battles divided
into twenty episodes.
Unfortunately for me, Patroklos wields a sword and shield;
similar to the characters Sophitia and Cassandra. Now I know that this type of
move set will suit some people, but it’s just not for me. Besides, if the game
designers are going to force you to play as just one character through this
story mode; then they should give you the option of selecting a move set. At
the very least, the player should be able to earn different weapons and move
sets as they progress through the story.
Now, what makes this mode even less appealing is that
instead of cut scenes, you’re forced to watch still images in sepia tone. There
are a few cut scenes, but they’re few and far between. The lack of effort that
was put into the main innovative feature of the game is quite astounding. The
innovation of a new mode has been a staple since the very first game in the
series. Many fans of the series loved the Edge Master Mode of Soul Blade (named
Weapon Master Mode in Soulcalibur II); but the mode I always enjoyed best was
Chronicles of the Sword from Soulcalibur III.
Not only did Soulcalibur III introduce the option to create a character, but Chronicles of the Sword actually gave your created characters a purpose in the game. Your character would begin as a rookie cadet for the Grandall Empire and work up to commander of the Arthias rebels through 20 Chronicles. This mode still offered players the chance to fight 1 on 1, but also brought in an element of turn based strategy. Unfortunately, this mode was plagued by a glitch that reportedly wiped the save game from your memory card; though I never experienced this myself.
But in any case, such a mode of gameplay was never included
in a Soul game again, and neither was the popular Weapon Master Mode. Soul
Calibur IV offered the Tower of Lost Souls mode, but what it boiled down to is
just a survival mode with a fancy title.
There are some good elements in Soulcalibur V; the controls
are as good as ever and so is the music. But they are both a continuation of
what was already good about the series, and where this game falls down is just
a lack of innovation this time around. I’ll always hold out for another game
like Soulcalibur III, which felt innovative and fresh. The soundtrack and controls
were as good then as they are today; but it came with the exciting additions of
Chronicles of the Sword and Create a Soul modes. It seems as if my search for a
worthy successor to Soulcalibur III will go forever on, just as Siegfried is
forced to endure the never-ending quest; to rid the world of the cursed blade, Soul
Edge.
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